[Completed] Weekly Skyforge Server Maintenance – 07/26/2017

Community Manager Community Manager | unknown date

The Skyforge EU/NA servers will be taken offline Wednesday, July 26th at 1:00am PDT for weekly maintenance.

Please find specific details pertaining to the maintenance below:

Purpose

The purpose of taking the servers offline is to perform weekly maintenance, fixes and localization tweaks.

Duration

Approx. ~4 hours

Patch Notes

Important

Hall of Trophies:

  • Updated the interfaces of the Hall of Trophies, Tower of Knowledge, and Cathedral.

The Hall of Trophies was intended to be a structure where an immortal would keep their collector’s items and trophies obtained by their adepts which boost the character’s Might. But the system did not meet this goal.

There is an interface.
There are cards.
But there is nothing indicating that it was a collector’s lair.

Besides, it could take a while to find the card you need because of their size. For example, you want to get all trophies that increase Might in Bastions. Searching takes a long time, and you may not necessarily find them all. That is not very convenient.

From now on, in the interface of every Bastion (as well as the Tower of Knowledge and Cathedral), you will be able to see all trophies that affect the development of the structure. You will see how developed the trophies are, and you will be able to unlock the desired trophy from the interface of another structure.

There will be other improvements in the future to the Hall of Trophies. In the future, we would like to make the interface even more visually informative by adding a way to view the rewards and how they were earned.

Battle History
Battle statistics window has been updated: important interface details have become bigger and easier to use. Added controller support.

Additionally, this window is available in the Community tab.

Controller

  • In the top left corner of the screen, you can now see the queue status and postponed rewards.
  • In the invitation window in adventures, you can now see the status of players who accepted or declined the invitation.
  • You can now select a stat in the equipment menu and view its description.

Bedazzling Akonita

  • All messages from Akonita now display the correct portrait.

Akonita’s Vipers

  • Fixed the issue where the poison damage from Hidden Lunge did not take the level of Slime into account.
  • Fixed the issue where Akonita’s Snakes could not be activated if the previous snake was still alive. It can be used again, but the previous snake will disappear.

Pantheons

  • Added a Character Info context action to the chat and Pantheon interfaces, so you can open the profile of any character and not just those near you.
  • Added a column to the Pantheon members interface titled “Prestige points”. It allows players to track their allies’ progress.
  • Character profiles now display Prestige rank and not points.

Province Liberation

Added a window for quests for liberating provinces. Beginners will now be able to view what needs to be done in order to liberate a province and what reward they will get.

Enabled a new reward calculation method for the following invasion adventures: Lending a Hand, Fort Garune, Icy Wasteland, and Gorgonide Flagship. The prize is now calculated separately for each group member. The size of the reward depends on the number of tasks completed by the player in the adventure. Rewards will remain unchanged for those who complete adventures fully.

Adventure List

  • Added unique icons for Invasion and Equipment tabs.

Nerion's Castle

  • Blind will now only be used during a special stage.
  • On their first run, players can activate divine form via Flavius' test prototype.
  • Completing the adventure in divine form will differ from a regular run.

Controller

  • Adventure cards are now easier to navigate.

Classes

Gunner

  • Improved the sound effects of Full Auto and Rapid Fire.

Paladin

  • Celestial Seal increases the damage of the next Seal of Light by 350% instead of 250%.
  • Damage of Divine Scourge is increased by 50% for each target beyond two - up to a 200% bonus when you hit 6 targets.
  • The chance of gaining the Righteous Verdict effect has been increased:
  • Punishing Bolt: from 25% to 35%,
  • Justice Blade: from 30% to 40%,
  • Divine Scourge: from 40% to 45%

Symbols

  • Fixed the description of Piercing Formation, Berserker Mode, and Random Attack.
  • The damage inflicted by these symbols is considered the companion’s damage, and the appropriate boosting effects affect the companion as well.
  • Fixed the issue where rank 6 of the Intensive Training: Attack symbol did not increase a character's attack by 7%.
  • The mechanics of the Homeostasis symbol has been changed. For every 10% of health lost, only one Healing Orb will now be given. Which means a character cannot get more than 10 Healing Orbs per fight.

Sparks of Transformation

Changed the mechanics of unlocking class temples. To unlock a new class, you now need 25 000 Sparks of Transformation. You can earn this currency by killing monsters, fulfilling directives, and by completing Squad and Group adventures for the first time.

  • Characters with access to all classes will not receive containers with Sparks of Transformation.

CONSUMABLES

  • Temporal Compensators can no longer revive NPCs. Why would anyone do that?!

Lending a Hand

  • Fixed the issue where killing Fearless Abrina was not counted.

Metal and Chitin: Battle against Auria

  • Adjusted the difficulty.
  • Fixed the bug that prevented players from picking up some of the Healing Orbs.

Interface

  • The Adventure card for Aelinar: Divine Observatory, no longer displays rewards.
  • Fixed an issue where the female head of the Archon godform would not always have the correct color in the style room.
  • Removed the empty cell from the radial menu (G).
  • Increased the font size on the attributes panel in the Equipment menu.
  • Recommended Prestige on the Invasion screen is now displayed in ranks and not points.
  • The visual appearance of adventure cards has been changed: the reward list now stands out more.

Visuals

  • Slightly improved the animation of the throwing grenade in divine form.

Directives

  • Removed the Victims season from Stories. Quests from it were added to the Directives of the Council of Gods (one quest per directive). Additionally, a few other story quests were added to the directives which were not part of the Stories section before.
  • The beginners will start receiving directives with story quests after completing the campaign.
  • Players who have developed their characters but have yet to complete this storyline will receive the first quest in the next directive.
  • Directives will remain unchanged for those who have completed the quest chain.

Known Issues

  • Legendary Shards are not currently available in our version. Please do not sell your duplicate legendary gear - you will not receive any Legendary Shards.
    This currency is related to a web feature that is not currently available for the EU / NA version of Skyforge.
  • The content of the Cradle of the World promotion is not localized in German and French at the moment.

Affected Users

During the maintenance, the Skyforge servers will be inaccessible to all players.


While waiting, why not catch the latest news about Skyforge or chat with other players via the Aelinet!

DISCUSS ON DISCORD

17 messages
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:D bye bye homoestasis...we had a nice time together. but now they made you useless

1
Champion of Inghar Champion of Inghar | unknown date

Well I have to be honest, I didn't think the sharing nerf would affect people to much but now a few days later the games seems dead. Least amount of people that I've seen in game that I can remember.

I suspect you will want to revert this change asap or at least make it so that pantheon members can share with one another or something.

Primordial God Primordial God | unknown date

Thanks for your suggestion rav, I'll make sure to forward that feedback. O/

The Sparks of Transformation is dumb man. I have to grind 25k to unlock one class. I'm done :/ Unless there's a way of getting like 1k every second, I'm out

Elder Guardian Elder Guardian | unknown date

The Sparks of Transformation is dumb man. I have to grind 25k to unlock one class. I'm done :/ Unless there's a way of getting like 1k every second, I'm out

Hmmm....well, to quote from a few end cards on a few shows i've seen, "bye, thank you for coming".

I mean, the game just made it slower for new rookies to grind. You'd have to play the same three beginning classes til you get 25k for one class with a rate of 500 every mission. Have fun getting new people.

Hmmm....well, to quote from a few end cards on a few shows i've seen, "bye, thank you for coming".

^ that was meant for you btw

Elder Guardian Elder Guardian | unknown date

In the current system it does take a bit of grinding to get to a new class but it is considerable faster than it was originally. In the beginning, you had to grind a spark cap per week to get the amount of sparks necessary to not only get the class, but then you also had to grind a different type of spark to unlock just the base abilities of a new class. it would take roughly one month or so of farming to unlock one class and up to another month to subsequently master a class. This time frame was locked so you could not just grind as much as you wanted, you were forced to a cap of sparks. On the current system, you can grind as much as you want and you can theoretically obtain a new class every 3 days or so of hard grinding as there is no cap on spark gain per day/week.

In the current system it does take a bit of grinding to get to a new class but it is considerable faster than it was originally. In the beginning, you had to grind a spark cap per week to get the amount of sparks necessary to not only get the class, but then you also had to grind a different type of spark to unlock just the base abilities of a new class. it would take roughly one month or so of farming to unlock one class and up to another month to subsequently master a class. This time frame was locked so you could not just grind as much as you wanted, you were forced to a cap of sparks. On the current system, you can grind as much as you want and you can theoretically obtain a new class every 3 days or so of hard grinding as there is no cap on spark gain per day/week.

I know about the Atlas System, I used to play when it was still here. It's still so much grinding, especially at the beginning. Just about a week ago, all you had to do was play 5 missions to unlock 1-2 classes, perfect. Now you have to get 25k for each and you only get 500 sparks per missions. Note, not guaranteed. Some missions you get 200, some you get none. I want you to restart and try to unlock all the classes with this new system. 

Elder Guardian Elder Guardian | unknown date

I could but it wouldn't matter, some things are better to spend time doing....Anyways, a few members of the EG team are currently playing on this system themselves(alts ofc). One of them did mention that they were able to get 12k within 24hrs so it shouldn't take a long time if you're just playing the game, but if you think that it takes too long, then that's your opinion.

Elder Guardian | unknown date

I could but it wouldn't matter, some things are better to spend time doing....Anyways, a few members of the EG team are currently playing on this system themselves(alts ofc). One of them did mention that they were able to get 12k within 24hrs so it shouldn't take a long time if you're just playing the game, but if you think that it takes too long, then that's your opinion.

How many hours specifically his/her spend in that 24 hours? Trying to work out the maths here.... 


Elder Guardian Elder Guardian | unknown date

How many hours specifically his/her spend in that 24 hours? Trying to work out the maths here.... 

Don't know, was just an idle comment mentioned in conversation.

User | unknown date

All I know is I was *this* close to gunner before the change, and now I need to try and farm up 25K sparks and it has made me pretty much stop playing.  I think it is utter garbage.  I played gunner years ago, came back to the game and now it's locked behind this insane 25K sparks BS.  They need to go back to just unlocking them by doing the surrounding zones, IMO. 

Elder Guardian Elder Guardian | unknown date

All I know is I was *this* close to gunner before the change, and now I need to try and farm up 25K sparks and it has made me pretty much stop playing.  I think it is utter garbage.  I played gunner years ago, came back to the game and now it's locked behind this insane 25K sparks BS.  They need to go back to just unlocking them by doing the surrounding zones, IMO. 

I will forward your feedback on this change, thank you.

User | unknown date

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User | unknown date

Great improvements!

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User | unknown date

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