Producer Letter & Relentless Onslaught on August 17th

Community Manager | unknown date

Well, it’s about time…

As some of you may know already, we have added a new Producer to Skyforge. The previous Producer, Fabien “Maeron” Alexandre, who drove Skyforge in its first year, has taken over the responsibility to prepare My.com’s upcoming game Revelation Online for launch. In his stead, I have taken over the helm of Skyforge.

Hi! My name is Volker “PoweredByPixels” Boenigk and as the new Producer I will be guiding Skyforge in the West through its second year and beyond. Previously, I have spent the last 12 years of my working life in various games, and I am looking forward to applying what I have learned in the past to make sure that the future of Skyforge is a bright one.

That being said, it’s finally time for another producer letter (even though it’s only been about a month and a half since the last one). We are currently celebrating the first anniversary of Skyforge. It is a time where we celebrate the persistence of things as much as we celebrate and embrace change. The progress that we have made together and the progress we will make in the future.

I am certain that we will have a great second year together and will watch Skyforge grow even more. I am very excited at the prospect of the journey ahead and I would like to take this opportunity to take a look back, but especially to glance ahead and see what’s coming for Skyforge on the horizon.

Relentless Onslaught on August 17

At this very moment, the celebrations for the 1st year anniversary are in full swing – a Log in for Loot Event, Anniversary Pack Sale, Investigation of Dr. Argus, and more to bring all players together to celebrate the time we have spent together and to anticipate the new things the future may hold. With Battle of Equals we have just released the next big update, which, among many other things, brought some major additions to the PvP landscape of Skyforge. Today we are extremely excited to announce our next update for Skyforge.

Relentless Onslaught will be released on the 17th of August 2016 and will bring exciting, new content for all our PvE players. The addition of a completely new game mode will test your abilities in new and exciting ways.
In the “Inghar Test Area” you will take a group of five players and try to persevere through one of the toughest challenges the game has to offer. In this special area you will find yourself facing hordes of enemies comprised of foes from all the different invading forces. Battle through increasingly difficult phases in an effort to achieve the highest ratings and reap the best rewards. Will you be able to achieve victory and climb to the top? You will be able to find out soon!

Make sure you follow our news and social media to stay up to date as we share more details on this new PvE mode and all the other changes and additions that will come to Skyforge in Relentless Onslaught. We are extremely excited at the prospect of this new update, and we hope that you will enjoy it playing as much as we do preparing it!

Skyforge Relentless Onslaught 1

What was…

The first year of Skyforge has brought a lot of movement and progress. Since we opened the gates for our Open Beta on the 16th of July 2015, many things have changed. We have released a total of 8 major updates since Skyforge made its entry on the Western market. The latest of these expansions, Cybernetic Alliance and Battle of Equals, amongst many other things introduced a new type of companion and an equalized PvP mode, which made them two of the most well received major updates since the launch of Skyforge.

Over the past year, the game has been made more accessible for new players to ensure a constant flow of new Immortals to fight back the invading hordes , controller support was added, and numerous other changes and improvements to the overall gameplay have been made. We have also released a multitude of different in-game events that gave players the option to enhance their game experience in a variety of ways.

While we may not always have seen eye to eye when it came to the changes that were introduced to the game, and we even may have had constructive discussions on the Aelinet about the way the game was growing and how everyone felt about it, we have, like in any good family, always found a way through our differences.
We have always tried to take everyone’s feedback into account when it came to defining the future course of Skyforge, and whilst it is not possible to always implement all the ideas, wishes, and feedback, we will certainly continue to pursue a path of communication and exchange of ideas in the future.

What will be…

Now apart from these very specific things and very concrete additions to the game that have happened in the past and will happen in the near future, we are also always looking of expanding and improving the way that players access and interact with the game. We want to make it as easy as possible for players to take the role of a god of Aelion and enjoy the adventures that Skyforge has to offer and so we will continue to look into ways that can bring new players into our fantastic world.

The recent addition of controller support to the game for example, has made it possible for players to enjoy the exciting action combat of Skyforge whilst reclining in their chairs and on their couches, rather than being hunched over a mouse and keyboard. Aching gamer backs all around the globe have sighed in relief in the face of this improvement.
But even beyond that, this option has opened the game up to players that so far have not been comfortable (or able) to play the game with the traditional keyboard and mouse configuration.

With all these tumultuous developments and changes of the first year behind us, we now have a much clearer picture of what Skyforge really is, and what it will become in the future. And whilst the recent 8 expansions (soon to be 9) have constantly pushed the game forward, the development team is already working hard on the next major updates to the game, that will bring significant and fundamental changes and additions to some of Skyforge’s core concepts, as well as a lot of exciting new content.
Expect to experience the continuation of the epic storyline you have enjoyed in Skyforge so far, and prepare to test your skills and determination against a completely new Raid Boss. We are looking forward to bringing all this and more to you before autumn 2016, and we will be sharing more details in the coming weeks.

So as we are sailing into the second year of Skyforge, I would like you to rest assured that we are already thinking ahead, plotting our course through the treacherous waters of the online video games market. You will be seeing more of Skyforge out there in the wide world of the video games pretty soon!

Skyforge Relentless Onslaught 2

Thank You!

But amongst all the talking of growing, expanding, reaching out and tapping new markets, I want to briefly take a step back and look at what is the most important thing for Skyforge and its continued success. And that isn’t a content update, an in-game event or a new invasion. It’s not a new class, an exciting new game mode or a new adventure. It’s you. The players.

You make the game what it is. With your actions in and outside of the game, you make Skyforge to what it is. A place where amazing people can meet and have fun playing a video game together. Players from all continents, social backgrounds and education. People of different age, gender and skin color. People with one common interest: Having a great time together in their video game of choice.

And that is something that I want to celebrate and honor even more than one year of Skyforge. I want to celebrate that we are coming together in this game every day to share experiences and to make memories that will stay with us our whole life. And I want us to be the architects of these memories together, to influence this world together, and to shape this game together.

While we of course have to run this virtual world of ours, and have to make sure that it rests on stable feet that ensure its continued existence, we will continue to listen to you. We will continue to get your opinions, ideas and feedback and make sure that the developers know of your wishes and concerns for the game. While we may not always share the same opinion when it comes to game features or specific changes, we always have the utmost respect for you and your opinions and we will always intently discuss all feedback.

So thank you for this opportunity to address you all. I hope we can make this a regular thing, and that I will be able to talk more details and answer some of your questions in the next edition of the Producer letter.



Thank you, for enjoying Skyforge. Thank you, for being awesome.

Keep rocking,
Volker “PoweredByPixels” Boenigk

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#1

"The latest of these expansions, Cybernetic Alliance and Battle of Equals, amongst many other things introduced a new type of companion and an equalized PvP mode, which made them two of the most well received major updates since the launch of Skyforge."

I feel like the 23% credit loss has been 1 of the more complained about changes on RU, EU, and NA.


Spectator mode is known to keep crashing.

Equalized 3v3 1shot land is also very unbalanced.

Also its only been 2 days since the update and only 40 people are on the PvP rankings.

#2

"(even though it’s only been about a month and a half since the last one)"

"I hope we can make this a regular thing, and that I will be able to talk more details and answer some of your questions in the next edition of the Producer letter."

#regularthing #everymonth #moreQA #thanks:)


3
Champion of Inghar Champion of Inghar | unknown date

#2

"(even though it’s only been about a month and a half since the last one)"

"I hope we can make this a regular thing, and that I will be able to talk more details and answer some of your questions in the next edition of the Producer letter."

#regularthing #everymonth #moreQA #thanks:)

Personally would prefer some forum posts made in person answering certain questions than a Producer's Letter published by RopeDrink every month.

4

Personally would prefer some forum posts made in person answering certain questions than a Producer's Letter published by RopeDrink every month.

Agreed. Teremus was all over the forums, now we see maybe 1-2 posts a day by staff. Also the monthly live stream Teremus did answered a lot of questions.

Lost all that and no1 stepped up to replace him yet.

3
Storyteller Storyteller | unknown date

I realize that most of what is released in NA you have no control of, but after 1 year, this game has to seriously start working on a plan on how to incorporate new players into the end game content. Some people say "credit cap catch-up", but something as simple as tweaking the player scaling equation for both PvE and PvP and making Distortions scale would be a good start. Remove the prestige requirements.

Right now Distortions, Avatars (and Pantheon Wars) is either a "carry" or a constant search for capable players that are the right prestige and can do the mechanics. 

Pantheon Wars can absolutely not be released again unscaled. It was a disaster : it segregated the entire player base and caused many, many players to quit and move on.

Group Finder needs to be expanded. Players need to be able to queue for multiple dungeons and squads at the same time (i.e. all invasion maps, all dungeons, all PvP maps or a specific selection). Equalized 3v3 PvP is fun, but group PvP is what most casual players prefer - 3v3 with premade groups against pugs is like a downsized pantheon war 5v5 and right now casual players are going to get tired of banging their head against a wall. Make 6v6 and 10v10 solo queue only with its own Rating system is desperately needed. With the expanded Group Finder, players should be able to queue for PvP as a group of 3 and, if they pop 10v10, they are divided between the 2 groups that are fight. Fix the way that players are split between the 10v10 matches, as well - whether its player rating or prestige or both.

These are some of the things that I would like to see going forward. It would be interesting to know what the development team in RU is working on. Any game that has no method for new players to participate with Founder-level players is bound to whither away. Any game that has no minimal PvP will lose the interest of a large chunk of the player population short-medium term.

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Noble Judge Noble Judge | unknown date

I appreciate the information, but something is going wrong with the game this is not a Bug or a game error, Its people quitting, today i heard that the mother server RU people are quitting with the intention of No return....

Why is that you ask? The answer is simple in many ways:

1. New players are currently screwd, Meaning they will never catch up, and Pantheons are upgrading there rules Meaning every week now they do purging, what this means is that if you don't live with the expectations trust me none will help you and expect a kick soon from them.

2. Missing Varaety, Not only New content but i feel like every time we post things that we want gets ignored, One example and i apologize for saying this Many times I know read I know many forum moderators and EG's are tired of me saying the same stuff but one of the most good ways for this game to remain alive is NEW CLASSES and the ability to remove credit cap.

3. The game sadly is turning Boring and harder since this is a Progression/Grind game for prestigue and power it kinda becomes bring Fast and some people preffer to play with friends rahter than solo grind.

4. Add more stuff sooner, I understand that the making of New content is Slow However don't take too long like more than 3 Months, The Secret world a MMO i played is now on the last phases of dying off the MMO market, Poeple quitted that game for the reason of content not arriving in record time, if this happens to skyforge then i sadly will say we will not see the light of day of 2017 or the 2nd anniversary.

anyways Hope this helps you all on what to do cause i would be dissapointed and very sad to see this game end so earlier :(

2
Mount Engineer Mount Engineer | unknown date

I hope the development teams will release an intermediate patch to fix the bugs introduced by the latest major patch. 

A major review is required on the game. Logged in after several days and it was horrible. Bugs, everywhere......The game crashes on resurrect and the there's a bug in special node display interface.

3
Champion of the Immortals Champion of the Immortals | unknown date

This letter just sounds like they are aiming to launch on consoles. Aside from that wonder what those drastic core gameplay changes they keep teasing will be about...

1
Founder Founder | unknown date

Hello and welcome, Volker!

Noble Warrior Noble Warrior | unknown date

Welcome to the party Volker, hopefully you can improve the stuff coming over from RU a little, thanks for coming. Enjoy your stay on Aelion.

If you can say it with a straight face, I'll take your word for it.

1
Honorable Aelion Resident Honorable Aelion Resident | unknown date

Regarding "Relentless Onslaught" (which, IMO, sounds like the worst date ever.) -- Can you please do some quality control this time?


I'm not trying to be snarky, but, c'mon.  The spectating bug should have been spotted before the update.

2
Honorable Aelion Resident Honorable Aelion Resident | unknown date

Fool me once, shame on you.

Fool me twice, shame on me.

We have done this song and dance for far too long to be so easily appeased.

The people currently being catered to will see the game becoming less popular and move on to other things and the remaining population will wither away bit by bit.  Absolutely nothing has been done whatsoever to distinctly differentiate NA from RU.  And in fact we've been money-gouged even harder than they have (higher prices on everything, less deals, less promotions, less sales on argents).

Despite making more money from NA & EU combined than from RU, our regions are continually and repeatedly ignored.

Therefore we shall do unto you as you have done unto us.  SkyForge will be ignored and forgotten; a relic of a bygone age of pay to win cash grabs completely outshone and outmatched on the market by superior alternatives by developers and marketers with half a lick of sense in how to make money without being anti-player about it.

We already knew that MyCom didn't care about SkyForge anymore and are just milking it to fund their next venture.  We already knew about the divided 'development' (aka translation port-job) from the Chinese Revelation Online (which will be a spectacular failure in the US & EU after launch).  We knew all this far ahead of this letter and so nothing really surprises anymore.

Games used to be about delight and joy.  That included the purchasing/money part.  Now it is only misery and regret.

What a damn shame.

:Gerida01:

1
Eternal Summer Eternal Summer | unknown date

is removing of focus of faith and not refunding VM in this patch?

1
Elder Guardian Elder Guardian | unknown date

is removing of focus of faith and not refunding VM in this patch?

Details about what is happening with faith has not been released yet, just that there are changes coming.

Arbiter of Fates Arbiter of Fates | unknown date

Details about what is happening with faith has not been released yet, just that there are changes coming.

ditto the disabling/removal of panth mergers too, among many other things.


i'm also a superfan of attempted retcon of reality, like trying to present the situation as though there weren't two producers, one per region outside ru, before it was just fabien.

Eternal Summer Eternal Summer | unknown date

Details about what is happening with faith has not been released yet, just that there are changes coming.

Im more interested in when it is happening.

and btw, we do know some of the changes, that focus of faith is to be removed and devs ask people to spend them all before the change.

Elder Guardian Elder Guardian | unknown date

 we do know some of the changes, that focus of faith is to be removed

I never saw a dev post saying it was being removed, just urging people to spend their faith as changes to the systems were coming. People assumed this means removed, they could be right, but they could also be wrong. Until we get an official word it's all hearsay.

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